Thursday, 25 September 2014

NUDES NUDES NUDES!!!

...as in, incompletely UV unwrapped and unfurred characters. Get your damn mind out of the gutter!

But (lol, butt) up to this point, between that cursed and forsaken Bones of Essimir and Digital Illustration jack-in-the-boxes (aka homework due the following week which I am never really able to account into trying to plan all these tasks, scheduling this stuff is nearly void), I have been focusing on building the characters up, and a couple have been UV unwrapped and have basic textures applied to them.
The rest are either half-unwrapped or I neglect the hell out of it (mostly because it will suck my life out of me anyway, much like multiple assignments.

...I wonder if the life-sucking monsters are a subconscious metaphor for the multiple assignments and tasks draining my energy...)

Anyhoo, I will do a picture thing.
With pictures.
They say a picture is worth a thousand words. Well, in my case it's worth a thousand dollars.
And I have a bunch of pictures to show.



Tarri - Fairyfox

First we have the protagonist of the Dreamspace series, Tarri, as his true form.



The head has always been a starting point for me, and this is no exception. While building the head, I always build using half-a-head, and a mirroring duplicate for the other side.
At first, as I designed Tarri's head, it became clearer and clearer he was becoming less of a fox and more of a piggy-pig-snoggleton.

I decided to restart, following a similar process as before, only this time round the shape actually began to form the way I wanted it to.

And in the end, we have Tarri's head, which I gave two spheres for eyes, which make him look of the undead. Quite ironic since he is a being of pure life.

Next I needed to begin work on the body. To do this, I start with a new piece of geometry. Like the head, I create a special duplicate to create both side simultaneously.


The first basic body set-up.
I quickly realised with this render that merchandising was feasible, and that
Fairyfox Coffee Tables were the in thing.

 

The body came together, as I built upon the basics. Once the body shape had come together, I extruded a simple neck from the body to the head, and then I combined the geometries of the body and it's mirroring duplicate.
I then UV unwrapped him, of which was only really necessary to facilitate the features of the body of which had different colours, and no fur (which would be added later).





Andler - Fairydeer

The same process was followed for my fairydeer character. Head first, then body, join by neck, then combined both sides together to form a super-deer.
Oh, and the name Andler is just a name, it won't really be referred to in the animation. I just couldn't think of a name at the time, so... antler... Andler...
When it comes time to actually work on the story in later times, chances are I may find a much more awesome name.
Like Auron.

Auron is badass.


Auron from FFX

Anyway, back to the stag that is Andler.




Fairydeer Coffee Tables are just as popular.



Of course, these are just basic colours. The fur for these characters should, in theory, make them epic.
The form of this male deer is staggering.


Fairytails

Cannot forget the fairytails, the fantail-like fairies. These were obviously different from the previous two characters in terms of building and shape.




Like the previous two, I started with the head, and then build the body. The body was a different shape, more like a squashed, really fat banana.




The problem I did find with this one is obvious. When I attempted the feet, I accidentally imagined the "knees" as being forward-facing, instead of the reverse.
So reverse feet became a thing, and Creepy Feet was born.


Of course, I corrected this error quickly, and worked with the geometry until it looked right. In terms of wings, I was advised to forego the idea of using paint feathers and just using geometry. I worked out the feathers before I even began - after all, given the patterns and colours the wings for every feather will be separate from the whole wing, I had to know where the edges of the feathers would be in order to cut them when it came to UV unwrapping.


Airy Fairy Air is now go for take-off.

To get the desired effect of all of the feathers (wing-bound and tail), I realised that I would ultimately have to overlap the edges of the feathers with others in order to prevent them from looking like spikes or something.
Because they would totally be the fairytail's weapon of choice, since a being of life would totally take yours (sarcasm).

The fairytail thus now looks like this, and is currently in the process of UV unwrapping.





The Anticre

Then you have these badasses. They don't give a fridge magnet about whether or not you want to stay alive, they actually don't give a thought or anything. You could say they have no real purpose other than to feed off your life force.
They don't think, or feel, they have no remorse, therefore you cannot bargain with them, they will just feed off you without any real thought, since thinking is not something they do.
They do, however, have an impeccable singing voice.
And by singing voice, I mean otherworldly screech which will paralyse you with fear where you cannot move while they will slowly move in to feast while all you can do is just stand there, watching them draw in closer... and closer...





Same story with before, start with the head, then build the body, join by neck, combined both sides.
These sexy babes used to be human, then they died. Then their corpses were overtaken and tainted by some anti-living force.
The last image depicts that it wants a hug. (It's not after a hug, it will suck your life out, but hey, it could be your grandmother! Who will kill you. And then you will become one of THEM. Cheery food for thought. I don't like cherries).


Another thing with the head I need to keep in mind is that the lower section of the mouth needs to extend drastically.
Also, this one has no texture, since they are purely black.
Whether or not I decide to give it a texture is to be decided, but at this point there isn't any point in it.




Fairyflies

The fairyflies are basically the fairy version of fireflies.
I have created a basic form for them, although whether or not this will be ultimately the last form is yet to be determined.
For the meantime, they have wings much like the fairies of The Legend of Zelda (Ocarina of Time, Majora's Mask, Twilight Princess, etc), however these are just basic wings and are supposed to look a bit more like steams in the near shape of wings.

The main focus for the time, however, was the lighting.




The initial tests looked okay once I had some good lighting, and the wings were very faint.




These shots I had encased the fairyfly body in a glass-material sphere. This gave the effect you see above.





The above image shows the wings clearer than the last, the last having a bit more glow on the wings.
While the top one may seem to display the detail more of the wings, the bottom one would give them less of a generic wing-like appearance, which is kind of what I am after.


And that is what I have to show the class today.
I have run out of tea, I need to brew some more.
Oh, and the whole thing about "a picture's worth a thousand dollars," you owe me $26,000.
I will send my thugs to collect the money at some undetermined time.


The Cornerstone of Modern Rusty Roofing is Here!


PREPARE TO ENTER...

TARRI'S
INCREDIBLE INFAMOUS IRON
RUSTY ROOFING REALM


Step right up, step right up! Experience the miracle of which I have been contributing for the past couple of weeks for the Doors... er, Bones of Essimir Project!
Prepare to be amazed, ladies and gentlemen, and behold in wonder as you gaze upon the rusted corrogated iron products of which I have worked hard to texture!





But that's not all, ladies and gentlemen! Utilising these fine, rusty pieces of shi- I mean, corrogated iron, I put together a sound roof to shelter the people of Essimir!


Of course, this could not be possible without the help of my esteemed colleague, James, who created the geometry of the iron in the first place!
Ladies and gentlemen, James!
James: "F*#k you, Tarri."
James, ladies and gentlemen!

The crowd goes wild with applause.

And we cannot forget the first corrogated iron piece that got us here in the first place, 100% geometrically designed and textured by yours truly (that's me, ladies and gentlemen), raise your sights to the original corrogated iron!



Isn't she a beauty, ladies and gentlemen? Now I cannot presume too much, but I think we can all agree there is nothing sexier than a piece of iron with curves!




PREPARE TO BEHOLD...

THE CORNERSTONES OF CIVILISATION

Look at these cornerstones which I textured, bumped, and specularafied.
LOOK AT THEM.








Beheld? Good.
Show's over, go home.



Sunday, 14 September 2014

Doors of Essimir



I had been tasked with building doors and whatnot for Bones of Essimir, however since I was talking to Sarah at the time I was naming the file, I had accidentally typed "Doors" of Essimir, rather than Bones of Essimir.
Thus, the spin-off series, Doors of Essimir, was born.



Doors of Essimir

The Doors of Essimir is set in a post-apocalyptic world, where people strive to live their lives, under the shadow of the evil Door Cultists, who go around stealing people's doors.
Striking fear and panic into the hearts and minds of the masses, they show no mercy as they ruthlessly pillage and plunder the doors of the innocent, all for their own evil agendas.



Doorstruction

In order to get the desired look, I began by constructing separate boards. After all, since they were simple doors made of old boards, it was the most logical approach.
I began with a generic board, and duplicated it, altering it's shape so that it was different from the previous.
The pieces of wood that span the boards had a bit more work done to them, based initially on the generic board which was used as a base, I created smaller pieces, with increasingly more polygons in various places in order to shape it so it was not so similar to the familiar planks.



The pieces of Door 1

The pieces of Door 2

Initially, I tried to bring the doors themselves into Mudbox, so that I might come up with some awesome textures and whatnot. Unfortunately, right from the beginning, Mudbox pointed out that it had some issues with the file I was trying to import - probably because many vertices intruded upon other surfaces.
I did use Mudbox on the doors, however, deciding that perhaps I could get away with it. 

Mudbox-textured door

The problem was that while the textures looked fantastic, when Maya wrapped up my naked little doors in their Mudbox-given coats, it was as if sections of the UV map were plastered on the wrong places of the doors.

I did attempt to resolve the issue, first by tediously trying to amend the issue in Maya with all the vertices which I could see could cause problems, but alas, even after I had eliminated all the issues I could see, Mudbox was still hating on me.
I decided to resort to the old-fashioned method of saving the UV snapshot from Maya and bring it into Photoshop.
And thus, unwrapping became an issue. And it took some doing to attempt, and I couldn't figure how to make the necessary cuts on the whole door, so it left me bewildered.
One morning, a couple of weeks ago, I slept it. I knew I should have tried to get into SIT on time (since I was bound to the fact I had to work on Bones of Essimer stuff), however I just lay in bed instead. With the addition of my imagination going over various thoughts and imaginings, my mind also started pondering the door issue.
It was literally like having a panel window from Maya in my head.
Crap.
Anyhoo, I started pondering the UV issue, and I suddenly came up with what felt like the most obviously simple, and obviously bound to work method - treat each piece of wood as a separate piece of wood.
Well, damn. I did it again.
And it worked. I saved out the UVs and built the map up in Photoshop by using various wood textures. By having differing layers of wood, one of which had mossy wood, I then used the Eraser Tool in Photoshop to help blend various wood textures into others.
The results came out quite well.

Door 1 - Textured


Door 2 - Textured

After this, I doubled up on the pieces of wood that settle on the doors, and put the duplicates on the other side. By doing this, we have four doors for the price of two! :D

So here are some views of the doors now.



Note: Being part of the Door Race, they were purged from their homes by the Door Cultists.
If you have any information on the whereabouts of these doors or the cultists, please contact us.
There is a reward of [1] chicken/s and/or a shiny new (or nearly new) chamberpot.